Warhammer RPG: Old Night
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A Warhammer 40K/D20 hybrid game played on IRC. Set on Terra during the Age of Strife in the 29th Millennium.
 
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 power Level 0

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Avy
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Join date : 2015-12-01

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PostSubject: power Level 0   power Level 0 I_icon_minitimeSun Dec 06, 2015 4:11 pm

* For details on each indevidual power go to Pyker Power Rules


0 Level Powers

   Acid Rain:  deals 1d3 acid damage.
   Psyke Mark: Inscribes a personal rune on an object or creature (visible or invisible).
   Bleed: Cause a stabilized creature to resume dying.
   Dancing Lights: Creates torches or other lights.
   Daze: A single humanoid creature with 4 HD or less loses its next action.
   Detect Warp: Detects all warp essence and effects within 60 ft.
   Detect Poison: Detects poison in one creature or small object.
   Disrupt Warp: Deals 1d6 damage to one demon.
   Flare: Dazzles one creature (–1 on attack rolls).
   Ghost Sound: Figment sounds.
   Haunted Fey Aspect: You surround yourself with disturbing illusions.
   Light: Object shines like a torch.
   Psyker Hand: 5-pound telekinesis.
   Mending: Makes minor repairs on an object.
   Message: Whisper conversation at distance.
   Open/Close: Opens or closes small or light things.
   Ray of Frost: Ray deals 1d3 cold damage.
   Resistance: Subject gains +1 on saving throws.
   Spark: Ignites flammable objects.
   Touch of Fatigue: Touch attack fatigues target.
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