Warhammer RPG: Old Night
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A Warhammer 40K/D20 hybrid game played on IRC. Set on Terra during the Age of Strife in the 29th Millennium.
 
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 Juicer

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Avy
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Posts : 41
Join date : 2015-12-01

Juicer                     Empty
PostSubject: Juicer    Juicer                     I_icon_minitimeTue Dec 08, 2015 2:57 am

Hit Die: d12

Starting Wealth: 3d6 × 10 gp (average 105gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Class Skills

The Juicer's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int),Perception (Wis), Pilot (Dex), Survival (Wis), and Swim (Str).

Skill Ranks Per Level: 4 + Int modifier

Table: Juicer
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st+1+2+0+0Fast movement, rage
2nd+2+3+0+0Rage power, uncanny dodge
3rd+3+3+1+1Trap sense +1
4th+4+4+1+1Rage power
5th+5+4+1+1Improved uncanny dodge
6th+6/+1+5+2+2Rage power, trap sense +2
7th+7/+2+5+2+2Damage reduction 1/—
8th+8/+3+6+2+2Rage power
9th+9/+4+6+3+3Trap sense +3
10th+10/+5+7+3+3Damage reduction 2/—, rage power
11th+11/+6/+1+7+3+3Greater rage
12th+12/+7/+2+8+4+4Rage power, trap sense +4
13th+13/+8/+3+8+4+4Damage reduction 3/—
14th+14/+9/+4+9+4+4Indomitable will, rage power
15th+15/+10/+5+9+5+5Trap sense +5
16th+16/+11/+6/+1+10+5+5Damage reduction 4/—, rage power
17th +17/+12/+7/+2 +10+5+5Tireless rage
18th+18/+13/+8/+3+11+6+6Rage power, trap sense +6
19th+19/+14/+9/+4+11+6+6Damage reduction 5/—
20th+20/+15/+10/+5+12+6+6Mighty rage, rage power
Weapon and Armor Proficiency

A Juicer is proficient with all simple and martial weapons, short and long barrel firearms, light armor, medium armor.

Fast Movement (Ex)
A Juicer's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the Juicer's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to land speed.

Rage (Ex)
A Juicer can use a myriad of chems and stims that work through his system at any given time, granting her additional combat prowess. Starting at 1st level, a Juicer can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and powers like bear's endurance, do not increase the total number of rounds that a Juicer can rage per day. A Juicer can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a Juicer gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants him 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a Juicer cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Pilot, Intimidate) or any ability that requires patience or concentration.

A Juicer can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A Juicer cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a Juicer falls unconscious, her rage immediately ends, placing her in peril of death.

Rage Powers (Ex)
As a Juicer gains levels, she learns to use her rage in new ways. Starting at 2nd level, she gains a rage power. She gains another rage power for every two levels of Juicer attained after 2nd level. She gains the benefits of rage powers only while raging, and some of these powers require the Juicer to take an action first. Unless otherwise noted, she cannot select an individual power more than once.

Link to Rage powers http://www.d20pfsrd.com/classes/core-classes/barbarian/rage-powers

Some powers are not applicable to the setting in Old Night, ask a GM or Op for help.

Uncanny Dodge (Ex)
At 2nd level, a Juicer gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to armor class if immobilized. A barbarian with this ability can still lose her Dexterity bonus to armor class if an opponent successfully uses the feint action against her.

If a barbarian already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

Just one Fix (Ex)
At 3rd level, a Juicer gains a +1 bonus on Fortitude saves made to avoid poisons and a +1 dodge bonus to armor class against attacks made in melee range. These bonuses increase by +1 every three Juicer levels thereafter (6th, 9th, 12th, 15th, and 18th level).

In addition, stem packs, chems, and drugs the Juicer use double the duration on the Juicer, and gain a +1 to any numerical benefit given

Improved Uncanny Dodge (Ex)
At 5th level and higher, a Juicer can no longer be flanked. This defense denies a rogue the ability to sneak attack the Juicer by flanking her, unless the attacker has at least four more rogue levels than the target has Juicer levels.

If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

Damage Reduction (Ex)
At 7th level, a Juicer gains damage reduction. Subtract 1 from the damage she takes each time she is dealt damage from a weapon or a natural attack. At 10th level, and every three  levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.

Greater Rage (Ex)
At 11th level, when a Juicer enters rage, the morale bonus to her Strength and Constitution increases to +6 and the morale bonus on her Will saves increases to +3.

Indomitable Will (Ex)
While in rage, a Juicer of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves she also receives during her rage.

Tireless Rage (Ex)
Starting at 17th level, a Juicer no longer becomes fatigued at the end of her rage.

Mighty Rage (Ex)
At 20th level, when a Juicer enters rage, the morale bonus to her Strength and Constitution increases to +8 and the morale bonus on her Will saves increases to +4.
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